Gamifying STEM Education Through Esports
Ragebite collaborated with EGL to develop engaging, interactive lessons and improve the competitive gaming platform, fostering STEM skills in young students through esports.
Elevating STEM Education Through Competitive Gaming
EliteGamingLIVE (EGL) is an innovative platform that uses competitive gaming to nurture STEM skills in students from grades 3-12. Ragebite's collaboration with EGL began with creating dynamic, animated lessons for their platform. Using technologies like React, Spline, Framer Motion, and Rive, Ragebite developed interactive games that teach STEM concepts through gamified lessons. The partnership expanded to improving EGL's tournament bracket system and other ecosystem components. Ragebite worked closely with teachers to understand their educational goals and integrate them into the product design.
The project leveraged modern web technologies to create engaging educational content. React served as the foundation for building interactive user interfaces. Spline was used for creating and integrating 3D elements into the lessons, while Framer Motion and Rive enabled smooth animations and interactive graphics. These tools allowed Ragebite to develop visually appealing and educationally effective games that capture students' attention while teaching crucial STEM concepts. The team also applied these technologies to enhance the existing tournament systems and other platform features.
EliteGamingLIVE offers a unique blend of competitive gaming and STEM education. Ragebite's contributions enhanced existing features and introduced new elements to make learning more engaging and effective.
Interactive STEM Lessons
Animated, gamified lessons covering various STEM topics, designed to engage students through interactive gameplay.
Esports Tournament System
Improved tournament bracket system for organizing and managing competitive gaming events for students.
Grade-Specific Content
Tailored educational content and gaming experiences suitable for students from grades 3 to 12.
Teacher Dashboard
Tools for educators to monitor student progress, assign lessons, and track learning outcomes.
Competitive Gaming Leagues
Structured esports leagues that combine gaming skills with STEM learning objectives.
Progress Tracking
System for students to track their advancement in both gaming skills and STEM knowledge.
Collaborative Learning
Features that encourage teamwork and peer-to-peer learning through gaming and problem-solving.
STEM Career Exploration
Content that links gaming and STEM concepts to real-world career opportunities in science, technology, engineering, and mathematics.
Ragebite created interactive games that transform STEM lessons into engaging, competitive experiences, making learning fun and effective for students.
Close work with teachers ensured that the gamified content aligns with educational goals and curriculum standards.
Ragebite improved EGL's existing systems, including the tournament bracket, to create a more robust and user-friendly competitive gaming environment.
Ongoing collaboration with EGL, working in two-week sprints to continuously improve and expand the platform based on user feedback and educational needs.
The main challenge was to transform video animation to fully functional online interactive lesson
“Ragebite largely delivered on time and was great at taking on challenges as the project progressed.”
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