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Gamifying STEM Education Through Esports

Ragebite collaborated with EGL to develop engaging, interactive lessons and improve the competitive gaming platform, fostering STEM skills in young students through esports.

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// SERVICES PROVIDED
// 2022 - 2023
Frontend
Software development
API integration
Tournament management

Elevating STEM Education Through Competitive Gaming

EliteGamingLIVE (EGL) is an innovative platform that uses competitive gaming to nurture STEM skills in students from grades 3-12. Ragebite's collaboration with EGL began with creating dynamic, animated lessons for their platform. Using technologies like React, Spline, Framer Motion, and Rive, Ragebite developed interactive games that teach STEM concepts through gamified lessons. The partnership expanded to improving EGL's tournament bracket system and other ecosystem components. Ragebite worked closely with teachers to understand their educational goals and integrate them into the product design.

2017Founding year
20+Employees
50+Customers
10+Countries
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// Technologies used (使用されている技術)

The project leveraged modern web technologies to create engaging educational content. React served as the foundation for building interactive user interfaces. Spline was used for creating and integrating 3D elements into the lessons, while Framer Motion and Rive enabled smooth animations and interactive graphics. These tools allowed Ragebite to develop visually appealing and educationally effective games that capture students' attention while teaching crucial STEM concepts. The team also applied these technologies to enhance the existing tournament systems and other platform features.

// Core feature

EliteGamingLIVE offers a unique blend of competitive gaming and STEM education. Ragebite's contributions enhanced existing features and introduced new elements to make learning more engaging and effective.

interactive

Interactive STEM Lessons

Animated, gamified lessons covering various STEM topics, designed to engage students through interactive gameplay.

tournaments

Esports Tournament System

Improved tournament bracket system for organizing and managing competitive gaming events for students.

grade

Grade-Specific Content

Tailored educational content and gaming experiences suitable for students from grades 3 to 12.

teacher

Teacher Dashboard

Tools for educators to monitor student progress, assign lessons, and track learning outcomes.

leagues

Competitive Gaming Leagues

Structured esports leagues that combine gaming skills with STEM learning objectives.

progress

Progress Tracking

System for students to track their advancement in both gaming skills and STEM knowledge.

colaborative

Collaborative Learning

Features that encourage teamwork and peer-to-peer learning through gaming and problem-solving.

STEM

STEM Career Exploration

Content that links gaming and STEM concepts to real-world career opportunities in science, technology, engineering, and mathematics.

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// Gamified Learning

Ragebite created interactive games that transform STEM lessons into engaging, competitive experiences, making learning fun and effective for students.

// Educator Collaboration

Close work with teachers ensured that the gamified content aligns with educational goals and curriculum standards.

// Platform Enhancement

Ragebite improved EGL's existing systems, including the tournament bracket, to create a more robust and user-friendly competitive gaming environment.

// Continuous Development

Ongoing collaboration with EGL, working in two-week sprints to continuously improve and expand the platform based on user feedback and educational needs.

// Design in motion

The main challenge was to transform video animation to fully functional online interactive lesson

// A word from our partner

“Ragebite largely delivered on time and was great at taking on challenges as the project progressed.”

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Kerwin Rant
CEO & Founder @EliteGamingLive

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