Cracken Esports as a competitive gaming platform had its point of origin in the south-American part of the world, we dedicated our energy throughout the project to attract and level all functionalities to that player base.
Content Production, UI/UX Design, Brand development, Frontend development, Backend development, DevOps, QA testing & platform support
From the initial signed in screen, players are able to directly jump into a matchmaking match or seek a competition to join.
Here are some of the core elements incorporated into the web application.
Cracken Esports as a home for players in the Esports world caters to a lot of features and functionalities that were needed to be interpreted by us at Ragebite.
Bracket tournament system with both knockout and double-elimination playoff styles inserted.
A competition based on a standings table with an ELO ranking system to support it.
A system that awards its players based on activity, where items received is open for trade.
As a forum system, this allows players to post and reply to topics that have been created in specific categories.
A matchmaking system allows players to join a direct match for a specific match and playstyle.
The achievement system awards players and teams after they reach a specific milestone or complete it.
Almost every action on Cracken Esports is done in real-time, meaning that you don’t need to refresh a page to get new data or to even make it more simple. You get data fed to your page instantly.
“Working with Ragebite and their team has been nothing but amazing. Ragebite has provided to us a state-of-the-art product that we are proud to say we own.”
Manuel Rodrigos,
Founder of Cracken Esports
One of our many goals was to provide support to mobile and tablet players who want to sit back and relax!
Achievements are a major and defining point for Cracken Esports. As a well integrated system they’re though out to be progressive, so if a player earns a level one of an achievement he’s able to go to the next level. A good example would be matches played achievement. To earn level one, a player needs 10 matches played, for level 2 - he’d need to play a 100 matches.
This system is designed so they may keep all players interested into coming back to the platform for more lovely and fun moments.
Development, design and direct support of the competitive gaming platfom with over 35,000 active users.
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