Cracken is a matchmaking platform of its own kind. It is special and unique with its looting, trading & avatar customization system. Besides that, it supports streaming, playing leagues & tournaments. Players also have a detailed insight into their statistics that allows them to grow further in their Esports career.
Cracken Esports as a competitive gaming platform had its point of origin in the south-American part of the world, we dedicated our energy throughout the project to attract and level all functionalities to that player base.
Content Production, UI/UX Design, Brand development, Frontend development, Backend development, DevOps, QA testing & platform support
Here are some of the core elements incorporated into the web application.
Bracket tournament system with both knockout and double-elimination playoff styles inserted.
A competition based on a standings table with an ELO ranking system to support it.
A system that awards its players based on activity, where items received is open for trade.
As a forum system, this allows players to post and reply to topics that have been created in specific categories.
A matchmaking system allows players to join a direct match for a specific match and playstyle.
The achievement system awards players and teams after they reach a specific milestone or complete it.
Almost every action on Cracken Esports is done in real-time, meaning that you don’t need to refresh a page to get new data or to even make it more simple. You get data fed to your page instantly.
“Working with Ragebite and their team has been nothing but amazing. Ragebite has provided to us a state-of-the-art product that we are proud to say we own.”
Founder of Cracken Esports
One of our many goals was to provide support to mobile and tablet players who want to sit back and relax!
Achievements are a major and defining point for Cracken Esports. As a well integrated system they’re though out to be progressive, so if a player earns a level one of an achievement he’s able to go to the next level. A good example would be matches played achievement. To earn level one, a player needs 10 matches played, for level 2 - he’d need to play a 100 matches.
This system is designed so they may keep all players interested into coming back to the platform for more lovely and fun moments.